These are the magical frameworks that define how you interact with the world's hidden forces. You will be able to select one when you begin a campaign.
| System | Description |
|---|---|
| Ash and Ember Cycle | Wielded by the Kindled-ancient souls who refused the afterlife-this magic is a system of internal combustion where the caster burns their own essence to cycle power through the phases of Ember, Flame, Smoke, Ash, and Coal. |
| The Five Strands | Magic is the byproduct of five immortal siblings, manifesting as hyphenated physical laws that fuse elements and ideals-like Water-Benevolence-into a single reality. |
| Blood Currents | The Blood Currents is the lingering breath of a butchered god, wielded by Listeners who force their own bodies to mimic the five agonizing rhythms of his death. |
| Celestial Wonders | The Celestial Wonders system treats magic as Cosmic Architecture, where mages Anchor five tangible celestial forces through precise geometric alignment to physically rewrite the local environment. |
| Draconic Concord | By speaking the High Draconic tongue of the creator gods, mages issue commands that force reality to obey, slowly transforming their own bodies to resemble dragons with every word spoken. |
| Dream Realms | Magic is the volatile art of puncturing reality to release the pressurized Oneiros, flooding the physical world with the tangible structure of dreams or the corrupting chaos of nightmares. |
| Fractured Tides | Magic is molten reality that liquefies the physical world, inevitably spilling over into chaotic wild magic surges when channeled. |
| Neon Veins | A visible grid of encoded intent that monitors the world. Link into the network to rewrite terrain or your own form via data packets. |
| Totemic Paths | A primal instinct remembered through muscle and bone. Channel power through posture and breath via the Predator, Prey, Flock, Lone, or Trickster. |
| Veil & Lantern | An impersonal reflex that demands truth as currency. Cast by confessing secrets or surrendering memories to the light or shadow. |
| Whispers Beyond | Magic is a traumatic violation of reality leaking from five cosmic ruptures, twisting familiar spells into visceral nightmares of body horror and madness where the caster serves as a fracturing conduit for an indifferent universe. |
| The Eminences | A symbiotic partnership with sentient spirits. Your spells are a collaborative negotiation with a physical elemental companion. |
- Select a Session (sidebar → Session): If none exists or you want to start a new session, enter a new session name then click Load/Create Session
- Load/Create Session. This loads in your already estasblished session or creates a new session.
- Open the Chat tab and Click Start Campaign if this is a new session or send your next message in chat to continue.
Notes:
• If tokens are depleted, purchase a bundle in the sidebar and try again.
To play, simply type your character's actions into the chat box, using "quotes" when they are speaking. If you have questions about the world, your character, or the campaign, you can include them in your response or send a separate message. Using an OOC: prefix helps the GM distinguish between your in-game actions and your out-of-character questions.
- Chat — The heart of your adventure—where you and the GM shape the world through words, choices, and twists. Every message drives the story forward. This is where legends are forged in real time.
- Campaign Notes — Unlocks after your first summarization to display current Campaign details; it refreshes after each summarization.
- Split Screen — Designed for desktop and large displays. Displays both the Chat and Campaign Notes together. (Does not map well to small displays)
- Content Generation — Use Content Credits to Generate Content from your current campaign such as an image of your player character or a full summary of your campaign.
- Settings (sidebar) — Session Selection, Creation, Deletion, and Purchase Tokens.
Besides the first summarization at 50,000 tokens, the app will summarize your campaign every 350,000 tokens. After the first summarization, the Campaign Notes tab becomes available and it refreshes after each new summarization. The summarization process can take 3-10 minutes to complete.
The Campaign Notes tab contains:
• Character Sheet Details
• Inventory
• Attacks & Spellcasting
• Active Quests
• Known NPCs
• Known Factions
• Known Locations
• Campaign Details
Notes:
• This page is only automatically updated during the summarization process. It's
not updated in real-time.
- - Campaign Notes tab inaccurate? This information only automatically updates at each summarization. It's not updated in real-time unless you manually modify it.
- - No sessions? You haven't created any yet. Enter a Session name and press Load/Create Session
- - No Campaign Notes yet? Keep playing—unlock after the first summarization.
- - Tokens depleted? Use Purchase Token Bundles in the sidebar.
- - Loaded a session but Chat is empty? Make sure to use the Start Campaign Button when beginning a new Campaign.
- - If you're using a substantial(>35,000) amount of tokens when sending messages consider trimming unneeded NPCs and Locations in the Campaign Notes tab
- OOC: Any text you type after this command will let the GM know that you're talking as the Player and not the Character.
OOC Examples:
• OOC:I meant to cast mage armor on myself before combat. Replay the
situation as if I'd done that.
• OOC:Can you explain my current situation in plain terms?
• OOC:Am I close to a milestone? Should I have leveled up yet?
- 🧪 Campaign Tokens: –
- 🤖 Content Creation Credits: –
Balances are kept up-to-date
- -
(Bug) TTS start time is delayed. - - (Feature) Multi-Party Campaign.
- - (Feature) Fully Editable Character Sheet (real-time)
- -
(Feature) Full Campaign Summary Generator - -
(Feature) Character Image Generator